Session of the month
This is one of 1,000 training sessions from the feeton curriculum, featuring this month’s session for the U9/U13 age category. Each session in the curriculum has a specific objective.
The objective of this training session is to improve in 1 vs. 1 situations and enhance decision-making skills.
Each exercise is supported by an image, an animation, a detailed explanation, required materials, and the field organization. Beneath each exercise, various icons may appear, providing links to additional supporting text and media:
- Explanation of the field organization
- Explanation of the skills
- Coaching points
Each training session includes several icons as well, covering: field organization, learning objectives, and methodical steps.
1 : 1 Decision Game
10
2-16
10x10
4
4
Organization:
- Set up playing areas as required as shown at image.
- Split players into small groups (defenders and attackers)
- Defenders have a ball each and start the game by passing to the attacker.
- The attacker receives the ball and attempts to stop the ball next to a choice of three cones.
- The outside cones are worth 1 point and the cone directly opposite is worth 3 points.
How to score:
- Play first group to a set score wins.
Coaching Points:
- Keep the ball close to you, don`t move to close to the defender.
Hint: 6 players. Set up 2 stations.
1 : 1 Skill Practice (Gates on the Side)
12
4-7
20x10
8
4
4
Rules:
- Red player passes to blue
- Blue receives the ball and tries to score.
- Red tries to steal the ball.
- When the ball is out of play, next players are starting.
- Resume play after a goal, corner kick.
- Change roles after each play.
How to score:
- Both teams can score by passing or shooting the ball into either of the two small goals
Coaching Points:
- Keep the ball close to you, don`t move to close to the defender.
- Perform the trick on time, otherwise the defender will win the ball.
Hint: 8-10 players. Set up 2 stations
1 : 1 -> 2 : 2 -> Defending Forward
15
8-12
20x15
8
10
1
1
Organisation:
- A1 dribbles up a bit and plays the ball to B1.
- B1 can score at the goalkeeper.
- A1 tries to take the ball and score on the small goal.
- If A1 takes the ball from the opponent's half, the goal counts for 2.
- When the ball is out or scored, player A2 immediately dribbles into the field and player B2 joins the game, resulting in a 2 : 2.
- If this ball is out or scored, the coach brings a 3rd ball into play.
- At the end of that game, the players join the other row of their team.
- After 7 minutes, both teams switch roles.
2x -> 1 : 1 Receiving the Ball
15
8-12
30x20
8
6
10
1
1
Organisation:
- On the coach's signal, A1 & B1, positioned next to the goal, play the ball to their teammates A2 & B2.
- A2 & B2 receive the ball and start a 1 : 1 with the opponent.
- Players A1 & B1 immediately become the defender.
- Team B can score on the big goal and team A on the small goal.
- If the ball is out of play or if a goal has been scored, you help your teammate as quickly as possible, resulting in a 2 : 2.
- If this ball is out of play or a goal has been scored, the coach will bring a 3rd ball into play.
- At the end of that game, the players join the other row of their team
- After 7 minutes, team red and white switch roles
End game 3 : 3 + 2 GK
15
8-
30x20
3
8
10
2
Rules:
- When the ball is out of play, resume play by dribbling/ passing in.
- Resume play by the own goal after a goal, corner kick.
How to score:
- Both teams can score on a big goal.
After the exercises, players applying the types of exercises in the game. Let them play the game and only coach ' accompanying '. Do not stop the game too often. Give the players the space to show what they have learned. Observe to what extent they apply what they have learned in this more complex form and finish with a short debriefing.
What to do in case of an odd number!