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Example session


This is an example training from the VTON database. The VTON database includes over 900 animated exercises and 1000+ age-specific sessions. Every session in the method has a concrete goal. The objective of this session is to improve the 1 vs. 1 situation. This trainingsession contains six exercises. An exercise is displayed with a image, animation of requirements and organization. Each exercise is supported with media, text and explanation of the organization on the pitch, explanation of technical skills and coaching comments.

1 : 1 Keep Possession

10
4-
15x10
2
2
8
Organisation:
  • Make pairs.
  • The first pair positions themselves in the square.
  • The game begins on the coach's signal. The coach counts loudly to 5.
  • The attacker must try to shield the ball from the defender for 5 seconds.
  • If this succeeds, he can score after these 5 seconds by dribbling through 1 of the 2 black gates.
  • When the defender wins the ball, he can immediately score by dribbling through 1 of the 2 black gates.
  • After the game is over, it's the next pair's turn.
Magic 7 (#3)
10
4-12
20x10
2
7

Organization:

  • 4 players work in a diamond shape between the cones.
  • 2 players practice the turns. 2 other players act as passive defenders.
  • Change roles when de blue players arrive at the starting position they pass to the players in red.
  • Skill development: Players practice various hook and spin off turns with left & right foot:
    out - inside hook spin off, Step-over, drag & flick behind, drag-back, Zidane move

Coaching Points:

  • Work in both directions/Left & right foot.
  • Distance to the ball.
Create multiple stations according to the number of players you have.
1 : 1 Dribble & Transition Game

10
8-12
20x15
8
12
Organization:
  • Player A starts with a free dribble.
  • A dribble through a gate and then through a gate with cones.
  • Behind the gate he stops the ball.
  • At that moment player B starts and player A immediately switches over as defender/tacker.
  • The defender/tacker gets a point by tagging the attacker.
  • The attacker gets a point if he dribbles through the end gate without being tagged.
  • Even if you are tagged, you must continue to dribble, stop the ball and switch so the next player can start.
  • Players keep track of their points individually.
1 : 1 -> Pressure from the Front

15
8-12
20x15
8
12
2
Organisation:
  • Player A (Defender) dribbles up slightly and passes the ball tightly to B (Attacker).
  • A 1 : 1 duel then starts in which a goal may only be scored beyond the halfway line.
  • When the ball goes out or is scored, the coach throws another 2nd ball into play.
  • Afterwards, both players switch rows.
1 : 1 -> Sprint Game (4 small goals)
12
6-11
30x15
8
8
4

Rules:

  • On the coaches command, both players start sprinting around the small goals.
  • The player who makes it first to the ball becomes the attacker.

  • When the ball is out of play, next players are starting.
  • Resume play after a goal, corner kick.


How to score:

  • Both teams can score by passing or shooting the ball into either of the two small goals


Coaching Points:         
  • Keep the ball close to you, don`t move to close to the defender. 
  • Perform the trick on time, otherwise the defender will win the ball.
Hint: 12 - 14  players. Set up 2 stations
End Game 4 : 4 -> Connect to Halfway Line

15
8-12
40x20
8
8
10
2
Organisation:
  • Make 2 equal teams (with or without goalkeepers)
  • Create a halfway line with 4 cones.
  • The goal only counts, at the time of scoring, if the entire team is over the halfway line.
  • Or: Goal counts double if everyone on the team is over the halfway line.

Game rules:

  • When the ball is out of play: dribbling in or passing in.
Icon Description
Balls :)
Goal-large
Goal-small
Cones-large
Cones
Bibs
Time
Players
Field-size